News

user-generated contentWhy has the industry been so slow to catch on to user-made content?

Comments (2)

Our exec editor asks: 'Why is no one copying Will Wright?'

In his latest Variable Declarations column for Develop, executive editor Owain Bennallack wonders if user-generated content has already lost its allure as, despite big games LittleBigPlanet and Spore boasting the function, little other games are following their lead.

"Speaking to developers in late 2006 about making Web 2.0-inspired games a key theme at Develop in Brighton in 2007, we were met with polite bemusement," says Bennallack "The next 12 months saw Media Molecule’s LittleBigPlanet wow E3, GDC go big on Web 2.0, Microsoft’s Chris Satchell keynote the Brighton conference on the same subject, and Facebook sign-up most of the UK industry for a summer of clicking through pictures of their colleagues drinking with old university pals.

"Now everyone gets it, to the extent that Web 2.0 is a hackneyed, faintly embarrassing phrase, and Facebook no more exciting than Hotmail.

Scaleform - GFX

Yet we’re still not seeing the push from the industry I’d expect, given the proven power of network effects and UGC to engage gamers, as is being amply demonstrated by Spore."

And developers should move quick to capitalise on this area, he adds: "Games had a headstart long ago with MMOGs, of course; the likes of Second Life and Eve Online are way ahead in exploring these opportunities. Still, I think we’ve only just begun. We won’t be shocked in a few years by thousands of enthusiasts creating content for games like Spore, but rather that in 2008 Will Wright was so lonely in championing them."

Click here to read the full opinion piece.

1
 

“Mods”
Posted by: MGB - Aug 27, 4:11pm

PC games have been doing it indirectly for years...


2
 

“Re: Mods”
Posted by: Adrian - Aug 27, 5:09pm

Mods and the fact that creating anything interesting using modern tech needs more creative skills than your average gamer posesses. So developers have to invest a huge ammount of time in user friendly tools that most game artists simply wouldn't use given the choice.
Spore did an amazing job, but your still tied to a procedural method of construction that limits the scope of what you can create.


Showing 1 to 2 of 2
Validation Code

* required fields

Address
Saxon House
6a St. Andrew Street
Hertford
Hertfordshire
SG14 1JA
UK

Editorial
Contact
+44 (0) 1992 535 646

Advertising
Contact
+44 (0) 1992 535 647

Subscriptions
+44 (0) 1580 883 848

Fax
+44 (0) 1992 535 648