News
Tusk to use XNA
Michael French Apr 15 2008, 2:53pm
Comments (3)
New Canadian independent studio developing first title on Microsoft's development framework
Candian outfit Tusk, founded earlier this year, has revealed details of its first project by announcing it has chosen to develop its game using Microsoft's XNA.
Founded by a former employee of DICE Canada, the studio opened up in January after an investor stepped up to support the firm.
On the decision to use Microsoft's tool company president Armando Marini explained: "XNA has shown itself to be an incredibly powerful and flexible foundation to build on.
Microsoft may not be announcing how they intend to make money on XNA, but as an industry veteran, I see it plain as day. I think XNA is the dawn of a quiet revolution. I applaud Microsoft for their foresight.
Marini said that the studio is preparing to unveil its first game in the coming weeks. He added: "I think that once people see what we’ve done with this so called community tool, more than a few eye brows will be raised.”
















Comments
“yay!”
Posted by: mangacarta - Apr 15, 3:40pm
This is excellent news - I never thought I'd see a fully-fledged developer using the tech for a new title. This'll help raise the profile of the framework - and hopefully Microsoft can 'persuade' TUSK to release some of their techniques with the community.
I thought we'd see this coming from an MGS studio before a third-party... interesting! let's hope Lionhead, Rare and Turn 10 are all working on stuff too :)
“Re: yay!”
Posted by: Daniel Cleaton - Apr 15, 11:05pm
"Schizoid", by Torpex Games, is also apparently developed using XNA Game Studio - it also claims to be the first commercial XNA GS 360 game ;-)
I'm sure we'll see lots of this over the coming months.
“Re: yay!”
Posted by: Cardin - Apr 20, 12:33pm
The more the merrier, since more exposure = bigger XNA community = very good things will happen. =D =D