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polyphonyGran Turismo designer Yamauchi wants to make an RPG

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Head of Polyphony Digital also says Sony franchise may have to hit PC for Chinese market

Kazunori Yamauchi, the head of Sony's Polyphony Digital - responsible for the Gran Turismo series - has said that the franchise, a long-time PlayStation exclusive may debut on PC to attract Chinese gamers.

Speaking to German site derStandard he said: “It is very, very improbable that GT will comes out on another consoles.

“But perhaps it comes to the PC. Particularly [for] the Chinese market."

In the interview, he also explained that new game GT5 - the Prologue demo-style version of which is currently the UK's bestselling game - had been in the works by 150 people for four years and has cost 50 times more to make than the original GT1 on the PlayStation.

Scaleform - GFX


"A model required 180 days," Yamauchi said of the game's intesive asset generation. "For comparison: For a car in GT2 needed only one day."

He also added that it would be his "dream" to take a break from making games about cars and develop an RPG "with a similar high quality as GT" - however it remains a more distant possiblity, he added as all 120 of Polyphony's employees are tied up making GT5, the final version of which might not be out until after 2009, he confessed.

1
 

“Do it!”
Posted by: MGB - Apr 14, 4:15pm

An RPG with the same obsessive attention to detail as GT could be something special :) (As long as the AI 'leaves the racing line' a bit more ;)


2
 

“Re: Do it!”
Posted by: Ryan - Apr 14, 9:01pm

An RPG with the attention of GT might be an absolute classic
up there with Chrono Trigger and Final Fantasy VI


3
 

“Re: Do it!”
Posted by: LeeC - Apr 15, 9:32am

"A model required 180 days,"

Yeah, sure it did... yet strangely, there are artists churning out better vehicles in a sixth of the time, on their own.

Makes you wonder what 150 people have been doing for 4 years, they certainly haven't been developing a "real driving simulator".. 'cos GT5P ain't one of those, that's for sure.


4
 

“Re: Do it!”
Posted by: AntDC - Apr 20, 1:10pm

Most models probably don't take that long LeeC. What do you consider to be a real driving simulator?


5
 

“Re: Do it!”
Posted by: Renown - Apr 21, 1:48am

I grow tired of the countless criticisms and comparisons between Forza 2 and Prologue, no, GT isn't uber-realistic, but if it were I figure people would bitch about that too. If you have such a problem with the game and it's false claims of "realism" make your own, if not, don't criticize what you yourself can't improve upon.


6
 

“Re: Do it!”
Posted by: Rikki - Apr 22, 11:06am

Wow! 180 days. What are they putting into those models? I can imagine, the engine sounds, suspension modelling and the scuplting of the body work all adds up, but 180 days?

As for an RPG, isn't GT already one? I've spent endless days 'grinding' to 'level up' my cars... All that's missing is an epic storyline!

Releasing on PC? Surely SCE would rather push the PS3 in China rather than make PC versions of games. Aren't Polyphony Digital Sony-owned which totally precludes making versions on other consoles, not just "very improbable"...


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