News
PathEngine hits version 5.15
Ed Fear Mar 6 2008, 4:42pm
Optimisations lead latest update
PathEngine has been updated to version 5.15, bringing with it significant platform-specific and general optimisations.
The developers claim that load times have been decreased so dramatically that it may reach orders of magnitude quicker in some cases, and query times have seen an average reduction of 20 per cent on the PC. In addition, optimised 'collision cores' and code paths have been added for the Cell's SPUs, with large meshes now fitting into the SPU local store for asynchronous processing.
In addition to the new version, the company has also announced that Ymir Entertainment has signed up as a new licensee of the technology.
- Previous Article: Games on the menu for iPhone and iPod Touch
- Next Article: GameHorizon unveils first speakers
Hot Topics
- Two Scottish teenagers found new development outfit OneZero
Comments (15)
- Call of Duty-style development is 'soulless' says Bleszinski
Comments (4)
- 'Government MUST act,' says Tiga
Comments (4)
- Writers Guild GB award nominations announced
Comments (4)
- EA Chicago vets form new studio, ink Activision deal
Comments (2)

















