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bioware, morpheme, naturalmotionBioWare Austin sides with morpheme

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Integrates NaturalMotion’s animation solution into pipeline for next-gen titles

BioWare Austin has integrated NaturalMotion’s morpheme into its animation pipeline.

The middleware/tool hybrid will be used by BioWare to develop assets for several unannounced next-generation titles.

“Morpheme is a key component in our goal to develop a deep and complex animation pipeline,” said Gordon Walton, co-studio director at BioWare Austin. “We wanted a powerful solution that would give animators the freedom to build and edit assets within the animation pipeline, which frees up the programming team for other tasks.”

Scaleform - GFX


Torsten Reil, CEO of NaturalMotion, added: “BioWare has a reputation for building amazing games. We are very pleased they have chosen Morpheme as their run-time animation solution, and look forward to seeing the interactive experiences they produce with the technology."

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