News Articles from June 2008
1 June 2008
2 June 2008
- Cryptic appoints John Needham as CEO
- Online Day added to Develop Conference schedule
- Hirai: First-party studios must devise 'envelope-pushing, genre-defining content'
3 June 2008
4 June 2008
- Big name sponsors back Develop Awards
- Turbine investor confirmed as Time Warner
- Tecmo responds to Itagaki lawsuit
5 June 2008
- Disney merges mobile, online and games divisions
- 'San Fran base gives us access to new talent,' says Kuju America boss
- Apple to price iPhone games at a premium
6 June 2008
- SCEA unveils PlayStation-edu
- Internally-made, localised games drive Codemasters to Japan
- Rockstar North tops developer chart
9 June 2008
- LucasArts fights back, denies halt to internal development
- Women in Games' keynotes announced
- Hands-On Mobile confirms London developer day
10 June 2008
11 June 2008
- Razorworks chief: 'We are examining options'
- Razorworks to close
- Casual Connect Seattle speakers revealed
12 June 2008
- All change at Microsoft Game Studios
- Zipper vet forms Caffeinated Games
- Nokia to sponsor GC Developers Conference
13 June 2008
- Side Effects reveals Houdini Apprentice HD 9.5
- Nintendo: ‘Wii can discover new genres’
- Microsoft's Bach talks up Zune gaming
16 June 2008
- Ken Levine renegotiating deal with Take Two, says Variety
- Scottish Screen heralds local games industry
- Regional agency for northwest UK pushes into games
17 June 2008
- Making the intelligent decision
- Tiga calls for more dev industry statistics
- Blazing Lizard signs with biz dev specialists
18 June 2008
- Some PS3 2.4 firmware details confirmed by Sony
- Sony's Macdonald calls for educational Centres of Excellence
- Jagex to make a game a week for FunOrb casual portal
19 June 2008
- UK-developed game in plagiarism row
- Sony heralds developer-driven download era
- Driver IP has 'inherent value'
20 June 2008
- Who is the UK’s brainiest dev team?
- Development sector is losing its youthful edge, says 'insider'
- New games industry social network launched
23 June 2008
- Bioshock 'was a sequence of failures and errors'
- Obsidian: 'Mod makers won't tolerate poor toolchains'
- Tiga demands response to Wisconsin tax break for games development
24 June 2008
- Ubisoft chooses Brazil for 20th studio
- Big shake-up in mobile as industry giants unite Symbian OS
- 'Great game design is making bad decisions in pursuit of good ones'
25 June 2008
- Paris GDC dubbed 'most popular European GDC to date'
- Develop Conference early bird deadline nears
- Capcom licenses Unreal Engine 3
26 June 2008
- Develop Awards early bird deadline nears
- Games are catching up with cinema, says Pixar
- Realtime Worlds gives $1,000 to fansite
27 June 2008
- Black Rock hires Glancey as franchise design director
- The Game Creators launches asset store
- Panzar Studios picks CryEngine 2
















